#1 - Township - Rules and Gameplay
- Ethan Huang
- Dec 21, 2024
- 7 min read
Updated: Feb 13

This is the set-up for Township, with each player having one abacus stand each. The abacus stand is used to represent the various resources a player has, from attack, defence, to spells and lastly for movement.
There are 5 units on each side of the game board belonging to each player.
The goal of the game is to engage in 3 types of missions - Resource Gambling, Positioning of Units, and Engaging in Battle.

There are 2 slots on the left and right side of the abacus stand. There is one abacus piece on each slot.
An abacus piece on the left side, positioned left, is L1. An abacus piece on the left side, positioned right, is L2.
An abacus piece on the right side, positioned left, is L3, and an abacus piece on the right side, positioned right, is L4.
Resources that are unallocated are hanging as abacus pieces on each row in the middle. If the abacus pieces are shifted left or right, it means that the resources are allocated. For example, in the above photo for the red abacus pieces, 3 are shifted left, meaning there are 3 resources under L1. 2 are shifted right, meaning there are 2 resources for L4.
L1 - Offense
L2 - Defense
L3 - Spell
L4 - Movement - for units to move, or to move the platforms using controller once

There are 20 different positions on each game board, which will determine the mission of positioning the units. Please look at the numbering in the photo below.

At the Start of Each Turn
Roll a D6 dice to determine L1, L2, L3 or L4 - if 5 or 6, to reroll.
Roll a D10 dice to determine color of abacus piece.
After rolling D6 and D10 dice as above, player rolls a D6 dice again to determine the amount of resources to get for that particular offense, defense, spell or movement category of the allotted color.
In this case, the first D6 dice roll is 1, the D10 dice roll is 1, and the second D6 dice roll is 1 as well. This means that 1 resource is allocated to row 1, L1.
Mission Type - Resource Gathering
To determine the details of a resource gathering mission, roll a D8 dice 4 times. Each roll forms a number, and each number forms together to a 4 digit number. In the above video, roll D8 dice to get 6656.
The first number of the 4 digits number represents the total number of resources for the proposing player that he must get from the opposing player.
The second number of the 4 digits number represents the total number of resources for the opposing player to get from the proposing player.
In other words, the deal involves the proposing player getting 6 resources from opposing player and opposing player getting 1 resource from the proposing player.
The third number of the 4 digits number represents the different number of types of resources the 1st number can be split into.
For example, here the third number is 5, meaning the 6 resources can only be split between 5 types of resources and proposing player has to choose which resources to split into.
The fourth number of the 4 digits number represents the different number of types of resources the 2nd number can be split into.
For example, here the fourth number is 6, meaning the 6 resource can be put into any 6 types of resources since 1 can’t be split into 4.
Finally, follow this formula - (1st number + 2nd number - 3rd number) / 4th number.
In this case, it is (6 + 6 - 5) / 6 = 1.13
NOTE: Round up the fraction to the nearest whole number. If the fraction is more than half, round up, if the fraction is less than half, round down
This whole number represents the player getting the resource from the trade, ie ONLY ONE PLAYER CAN GET THEIR RESOURCE.
If it is an odd number, only the proposing player gets his resources from the deal.
If it is an even number, only the opposing player gets his resources from the deal.
The whole objective of the deal is to gather resources from the other player, exhausting their resources while adding onto yours, so that when units engage in battle, the player gets the advantage.
Mission Type - Positioning of Units
Roll a D20 dice four times to determine positions of units on the game board. The position of the units can be your own units, or the opposing player’s units.
Each rolled number determines a specific position of the platform or on the path on the game board.
For eg. 1-4 is top left platform, 5-8 is top right platform, 9-12 is bottom right platform, 13-16 is bottom left platform, 17-20 is the 4 positions on the path.
After rolling the D20 dice four times, to determine how units are to be positioned on the game board, player gets 3 actions to get the board in position.
The actions can be used to either
Move the units once on the path
Move the units once on the platform onto different leaves
Use the controller to move 1, 2 or 4 platforms at the same time
The player can use A) for the 3 actions, or B) for the 3 actions, or C) for the 3 actions. The player is free to use A), B) or C).
If player completes the mission successfully, player rolls a D6 dice to determine the amount of resources he can get. The resources can be freely allocated to any L1, 2, 3, 4 and any colour.
The above video shows the 3 kinds of ways to position the units.
First, by controlling the platforms using the controller. Either 1, 2, or 4 platforms can be moved at once.
Second, by moving one unit across one space on the path or onto a platform.
Third, by moving between the leaves on a singular platform.
Mission Type - Engaging in Battle
Each unit only has 1 life - if the attack value is higher than the defense value, the unit gets hit and dies.
Each unit can move once per turn in this mission. However, to move a unit, L4 resource has to be used to either move the platforms or to move along the path or bridge.
When a unit faces off against another unit, roll a D10 per player to determine colour of abacus. Unit is free to use L1 or L2 to attack or defend, depending on the player’s turn. If player doesn’t have attack resource, the turn is spent. If player doesn’t have defense resource, he is vulnerable to attacks.
If the unit moving is a spellcaster, the unit can choose L3 resources which are spells. There are only 3 types of spells:
Revive dead unit (attacker or defender) - spellcaster must be within touching range
Increase attack multiplier by a value of 1 (eg. if attack multipler is 0.5x, increase to 1.5x - if attack multiplier is 2x, increase to 3x) - can be cast from anywhere.
Increase defense multiplier by a value of 1 (same as above) - can be cast from anywhere
Spellcasters cannot use offense or defense resources.
Different types of units:
On the Fiends side
Attacker 1 - Ghostblade
Attack multiplier - 2x
Defense multiplier - 0.5x
Attacker 2 - Doombringer
Attack multiplier - 1.5x
Defense multiplier - 1x
Defender 1 - Indomitable Warder
Attack multiplier - 0.5x
Defense multiplier - 2x
Defender 2 - Ironheart Bastion
Attack multiplier - 1x
Defense multiplier - 1.5x
Spellcaster - Shadow Weaver
On the Light faction
Attacker 1 - Celestial Reaver
Attack multiplier - 2x
Defense multiplier - 0.5x
Attacker 2 - Cosmic Raider
Attack multiplier - 1.5x
Defense multiplier - 1x
Defender 1 - Guardian Shieldmaiden
Attack multiplier - 0.5x
Defense multiplier - 2x
Defender 2 - Stalwart Sentinel
Attack multiplier - 1x
Defense multiplier - 1.5x
Spellcaster - Mystic Adept
One L4 resource is used to move a unit forward.
When engaging in battle between different units, D10 dice roll is used to determine abacus piece, and D6 dice roll is used to determine amount of resources to use.
In this case, the attack resource (L1) used is 3, while the defence resource by opposing party (L2) is also 3. Since the resources negates each other, the attack and defence multipliers come into place.
It is a Celestial Reaver against an Ironheart Bastion. As the Celestial Reaver's attack multiplier of 2x is greater than the Ironheart Bastion's defence multiplier of 1.5x, the Celestial Reaver's attack is successful and the Ironheart Bastion gets flipped over to show that it is a dead unit.
A D10 dice roll allows for a L3 resource to be used. The spellcaster Shadow Reaver is then able to cast a spell to revive the dead unit, flipping it back up into action. Take note that revival spells can only be cast at close contact (ie spellcaster has to be right next to dead unit).
A D10 dice roll allows for a L3 resource to be used. The spellcaster Mystic Adept then casts a spell to increase the defence multiplier of the Stalwart Sentinel. The spell's effect is only for the next turn.
A D10 dice roll allows for a L3 resource to be used. The spellcaster unit Mystic Adept is then able to use one of the three spells, increasing the attack multiplier, to be cast on the Celestial Reaver. The spell's effect is only for the next turn.
General Rules of the Game
Player can determine the type of mission to launch.
If it is resource gathering, the mission lasts for 1 round.
If it is movement of platform, the mission lasts for 1 round.
If it is engaging in battle, the mission lasts until 1 unit of either side is killed.
To end the game, have a kill count of 4 or 5, as agreed between players at the start.
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